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WGU Scripting and Programming Foundations Exam Sample Questions (Q60-Q65):
NEW QUESTION # 60
Which output results from the given algorithm?
- A. 0
- B. 1
- C. 2
- D. 3
Answer: B
Explanation:
The algorithm depicted in the image is a simple loop that iterates 5 times. Each iteration multiplies the current value of i by 2 and adds it to the variable sum. The loop starts with i equal to 1 and sum equal to 0. Here's the breakdown:
* First iteration: i = 1, sum = 0 + (1 * 2) = 2
* Second iteration: i = 2, sum = 2 + (2 * 2) = 6
* Third iteration: i = 3, sum = 6 + (3 * 2) = 12
* Fourth iteration: i = 4, sum = 12 + (4 * 2) = 20
* Fifth iteration: i = 5, sum = 20 + (5 * 2) = 30
However, the algorithm includes a condition that checks if sum is greater than 10. If this condition is true, the algorithm outputs the value of i and stops. This condition is met during the third iteration, where sum becomes
12. Therefore, the algorithm outputs the value of i at that point, which is 3.
References: The explanation is based on the standard behavior of loops and conditional statements in programming. For more information on algorithms and their implementation, you can refer to resources like
"Introduction to Algorithms" by Cormen et al. and online platforms like GeeksforGeeks1.
NEW QUESTION # 61
Which two situations would be helped by using a programming library?
- A. A programmer needs to write several interacting objects for a student gradebook application, some of which need an inheritance structure.
- B. A programmer needs to perform a series of file compression tasks. These tasks are commonly performed by programmers, and the programmer does not want to have to code them all by hand
- C. A programmer is developing a database application that can house various types of data. The software cannot know ahead of time the data type, and so the programmer needs variables that do not require an initial declaration type.
- D. A programming student is writing code to iterate through the integers in a list and determine the maximum.
- E. A programmer is writing a piece of mathematical code that requires the heavy use of recursive functions.
- F. A video game programmer needs to perform several animation tasks, all of which are very common in the industry. The programmer does not want to have to code each task. And they are unsure if they a even know how lo code a few of them.
Answer: B,F
Explanation:
Programming libraries are collections of pre-written code that programmers can use to perform common tasks without having to write the code from scratch. They are particularly helpful in situations where:
* The tasks are common and standardized across the industry, such as animation tasks in video games (Option C). Using a library can save time and resources, and also ensure that the animations are up to industry standards.
* The tasks are well-known and frequently performed by many programmers, such as file compression (Option D). Libraries provide a reliable and tested set of functions that can handle these tasks efficiently.
For the other options:
* A: While a library could be used, writing interacting objects and implementing inheritance is a fundamental part of object-oriented programming and may not necessarily require a library.
* B: Iterating through a list to find the maximum value is a basic programming task that typically doesn't require a library.
* E: Dynamic typing or the use of variables without an initial declaration type is a feature of the programming language itself rather than a library.
* F: Recursive functions are a programming concept that can be implemented without the need for a library, unless the recursion is part of a specific algorithm that a library might provide.
NEW QUESTION # 62
What is a feature of a compiled programming language?
- A. The code does not require being translated into machine code but can be run by a separate program called a compiler.
- B. The code runs directly one statement at a time by another program called a compiler.
- C. The program usually runs slower than an interpreted language.
- D. The code must be compiled into machine code in the form of an executable file before execution.
Answer: D
Explanation:
Comprehensive and Detailed Explanation From Exact Extract:
A compiled programming language is one where the source code is translated into machine code (or an intermediate form) by a compiler before execution. According to foundational programming principles (e.g., Certiport Scripting and Programming Foundations Study Guide), this process results in an executable file that can run independently of the compiler.
* Option A: "The program usually runs slower than an interpreted language." This is incorrect. Compiled languages (e.g., C, C++) typically produce machine code that runs faster than interpreted languages (e.
g., Python), as the translation to machine code is done beforehand, avoiding runtime interpretation overhead.
* Option B: "The code runs directly one statement at a time by another program called a compiler." This is incorrect. A compiler translates the entire program into machine code before execution, not one statement at a time. Running code one statement at a time is characteristic of an interpreter, not a compiler.
* Option C: "The code must be compiled into machine code in the form of an executable file before execution." This is correct. In compiled languages like C or Java (which compiles to bytecode), the source code is translated into machine code or an intermediate form (e.g., .exe or .class files) that can be executed directly by the machine or a virtual machine.
* Option D: "The code does not require being translated into machine code but can be run by a separate program called a compiler." This is incorrect. A compiler's role is to translate code into machine code.
Running code without translation describes an interpreted language, and the term "compiler" is misused here.
Certiport Scripting and Programming Foundations Study Guide (Section on Compiled vs. Interpreted Languages).
C Programming Language Standard (ISO/IEC 9899:2011).
W3Schools: "C Introduction" (https://www.w3schools.com/c/c_intro.php).
NEW QUESTION # 63
A programmer is writing code using C. Which paradigm could the programmer be using?
- A. A procedural paradigm using dynamic types
- B. A functional paradigm using dynamic types
- C. An event-driven paradigm using static types
- D. A procedural paradigm using sialic types
Answer: D
Explanation:
C is a programming language that primarily follows the procedural programming paradigm1. This paradigm is a subset of imperative programming and emphasizes on procedure in terms of the underlying machine model1. It involves writing a sequence of instructions to tell the computer what to do step by step, and it relies on the concept of procedure calls, where procedures, also known as routines, subroutines, or functions, are a set of instructions that perform a specific task1.
The procedural paradigm in C uses static typing, where the type of a variable is known at compile time1. This means that the type of a variable is declared and does not change over time, which is in contrast to dynamic typing, where the type can change at runtime. C's type system requires that each variable and function is explicitly declared with a type and it does not support dynamic typing as seen in languages like Python or JavaScript1.
NEW QUESTION # 64
An algorithm to calculate the positive difference in two given values, x and y, uses the steps shown.
What are the two steps of the algorithm that need to be switched to result in success?
- A. 1 and 4
- B. 1 and 2
- C. 2 and 4
- D. 3 and 4
Answer: A
Explanation:
The algorithm's success depends on the correct sequence of steps. The steps should first declare the variable Diff before attempting to use it in calculations. If the declaration of Diff (step 4) is not done prior to its use (step 1), the algorithm will attempt to use an undeclared variable, which will result in an error.
Therefore, switching steps 1 and 4 ensures that Diff is declared before any operations are performed on it.
NEW QUESTION # 65
......
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